

And the company already monetizes the thing it’s suddenly insisting is a huge problem by limiting the number of simultaneous streams per account (and nudging users to more expensive tiers if they want to stream numerous shows concurrently via the same account). Netflix also already consistently raises rates on its users.
#Crackdown 3 delayed password
Netflix spent years encouraging password sharing as no big deal. All to implement a fix to a problem that isn’t technically a real problem in the first place.

There’s evidence that the company’s projections for how much money it can make off of annoying its customers aren’t based in reality, and that the defections could be higher than company projections. The best approach is to back off the plan entirely. As a result, the revenue from the change is now expected to come in toward the second half of the year, according to the people familiar with the matter. The company said it delayed its password-sharing crackdown to give it time to learn which approach was best for members and its business. This apparently shocked company executives, who now say they’re delaying implementation of the plan in the U.S.: In Spain, the move recently resulted in the company losing more than a million subscribers. In many of these countries, users found the restrictions cost restrictive, poorly managed, and confusing. Netflix originally tried to use developing nations as guinea pigs for its new plan. Netflix’s biggest innovation in the last five years is this new plan to sock you with a $2-3 extra surcharge if they determine you’re sharing your password with someone outside of your home. What any of this means for the end result of the oft-delayed Crackdown 3 is still a mystery, especially as the game seemed to be conspicuously absent from the actual Xbox E3 exhibition floor at the Microsoft Theater.We’ve noted more than a few times that Netflix’s password sharing crackdown is a dumb cash grab, and illustrative of the company’s inevitable transition from innovative disruptor to the type of nickel-and-diming cable company Netflix originally disrupted. It's possible that Microsoft could use its own cloud tools for ths Destruction Mode, though the E3 2018 trailer for the game was notably light on demolition of any kind. But when asked directly what Jones' departure meant for Cloudgine, Booty told Polygon he didn't want to "get into the actual technical breakdown." Cloudgine technology was originally a major selling point for Crackdown 3's multiplayer mode, allowing for precise, dramatic destruction physics.Īs of the Epic Games acquisition in January, Cloudgine had stated it was still working on Crackdown 3, and the company website still lists the game. Speaking of Cloudgine, Booty refused to confirm or deny the status of its involvement in Crackdown 3. Several followed Reagent founder and studio director Dave Jones to Epic Games (where he currently works as director of cloud strategy) as it acquired his other company, Cloudgine, this past January. A search for past employees reveals that the studio saw multiple departures toward the end of last year. The company's Twitter account hasn't posted since January 2017, the official website is gone, and the company has only three employees listed on LinkedIn, two of whom recently listed new jobs on top of Reagent. What's weird is that Reagent Games seems to have shuttered entirely. In an interview with Polygon, Microsoft Studios head Matt Booty confirmed that Microsoft is no longer partnering with either, and is instead working only with Sumo Digital.Ī studio leaving a project with multiple developers isn't especially shocking, particularly for a game that's had as many bumps in the road as Crackdown 3.
#Crackdown 3 delayed series
Another wrinkle was added today: Reagent Games and series creator Dave Jones are no longer working on the project, and the former seems to have gone silent entirely.

Despite a new trailer at the Xbox E3 2018 event and a steadily approaching release date, Crackdown 3 remains a puzzlement after years of delays.
