

The devkit from Nintendo Europe has already arrived, so the only thing left for me to do is work, work, work! :)Īs always don't forget to wishlist the game to stay up to date with the latest news and updates: Drop a comment if you like playing games with your controller and you'd want to hop on the beta branch to tell me if it works! I am wrapping up controller support for Steam next week, and I'll start testing with people from the community. You can also read the blog post of how I discovered the FL gamebooks to begin with, and took a flight to London to show Dave and Jamie the first game prototype that helped me win them over and sign a contract: Here's how that very first screen of combat looks like in the game today: You can check some of the very first concept arts and drafts the talented Bernar Aganchyan did that defined the look of the game way, way back in 2019:
FABLED LANDS IGG PC
Special thanks to the authors Dave Morris and Jamie Thomson who put their trust in Prime Games' capability to deliver FL to the modern audience as well as to preserve its spirit and brutality that won the hearts of the old fans, thus cementing its legacy in the ether of PC games. Thank you for being on this journey with me!

It is the reason I made lots of connections with lots of amazing people across the globe, both fans of the books and new fans alike. Folks, yesterday marked exactly 1 year since the release of Fabled Lands! What a ride it was! With over 25 000 units sold and a score of 8.1/10 from 360 reviews, the game made it possible for me to experience the dream of being a full-time indie game developer.
